My first job in the glamorous world of design was in a print shop. I worked in the camera room. The camera room was a claustrophobic closet which contained enough poisonous chemicals to kill a village. My job was to create the “stats” which were turned into “plates” for the pressmen to put on their presses. Eventually I was promoted to paste-up which involved a very high tech typesetting “machine”, a waxer, and a razor blade. It was a very noisy and very dirty first job but it was a start.
Most print shops back then were union shops. In order to work you had to become a union member which meant paying monetary dues but also “paying your dues” with the pressmen. The older guys got the better hours and the OT but also demanded you give them your respect or they made your life hell. These guys had worked there a long time and you were expected to fall in line behind them, but once you were accepted it was smooth sailing and actually quite fun to be a member of their inner circle.
The same hierarchy existed when I got my first publishing job at Newsday and the 3 newspapers to follow. There were the seasoned writers, famous art directors, grizzly copy editors and tough guys in the composing room. You paid your dues. You worked hard and eventually you earned their respect and friendship. They mentored you on the subtle and not so subtle aspects of journalism/design. Things like which copy editor would rewrite a hedline without telling the writer or how to politic for a better photo. Stories you couldn’t hear enough, like when your crazy editor had a nervous breakdown because the cafeteria ran out of skim milk. Good stuff — but you needed to be a member of the club. The club was run by the wise elders who had seen it all and were willing to share knowledge with the new kids -because that’s what had been done for them.
The publishing world is now controlled by technology and it is kids who understand the technology better than the wise sages. It’s their world with their rules. Time is no longer a commodity of value and mentoring is based on college friendships and Brooklyn beer garden conversations. My college friends are thinking about how to pay for their kids college and I prefer bourbon to beer.
My print shop has been replaced. It’s now called Digital Media, New Media, Online Media, Interactive Design, Web Development, Informational Architecture, Usability Limitations, Micro Sites, Rich Media Units, Brand Development, Wire Frames, Deliverables, APIs, Proprietary Options, Open Web, CSS, Flex, Flash, Actionscript, Silverlight, XAML, Cross Browser Experience, Multiple Delivery Platforms, Proprietary Options.
I need a mentor.
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